Agile Game Development with Scrum

Drawing from his own experience as developer and CTO in the game development industry, Keith Clinton has written a book that provides both an overall vision of the Agile and Scrum approaches combined with a detailed practice of these principles in the specific context of game software development. It gives therefore also a good introduction to the software practices of the gaming industry.

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Reference: Agile Game Development with Scrum, Clinton Keith, Addison-Wesley, 340 pages, IBSN 978-0-321-61852-8

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