Aspect-Oriented Modeling – what it is and what it’s good for

In software engineering, aspects are concerns that cut across multiple modules. They can lead to the common problems of concern tangling and scattering: concern tangling is where software concerns are not represented independently of each other; concern scattering is where a software concern is represented in multiple remote places in a software artifact. Although aspect-oriented […]

Great Design Patterns Quick Reference Material

Architecture is an important asset for good programming and the notion of “pattern” is here to help us apply already trusted code architecture solutions to common problems. Jason McDonald has done a wonderful job to group some of them in a document that should be useful to most software developers. Go to his blog to […]